Ahoy mateys, welcome to our blog. Here we will be updating you on the developement of the game and sharing our adventure! ShipAntics stars a madcap crew of seafaring adventurers; Captain Fred, the warm-hearted skipper of the Barnacle, Amanda his precocious, wild and wide-eyed daughter and Otto, a cheeky young tall-tale touting Octopus. The game follows Amanda and Otto as they venture into the wild blue yonder, solving mysteries and puzzles with Fred and the rest of the crew of the Barnacle.
Thursday, June 21, 2012
Amanda da do run run
Saturday, June 16, 2012
The okay ship Barnacle
Some concepts for the Barnacle.The barnacle is an all purpose salvage and cargo vessel, as well as being a home for its captain and crew
Thursday, June 14, 2012
The Galley
A rough staging shot for the first puzzle. We'll use this to test visual elements, lighting, animation, particle stuff. This is the Galley ( kitchen, keep up landlubbers) of the Barnacle where Otto is hiding. But Olaf the ships cook is hard at work and hates being disturbed. Gotta distract him somehow.
Wednesday, June 13, 2012
Promotional Poster
Here we have a promotional double-sided poster by Eoghan, using the final character designs. We're pretty chuffed at how it turned out! The characters were drawn in Flash and then painted in Photoshop.
Shipantics - A brief history.
Hello and thanks for checking out the Shipantics blog, where you'll hopefully get to see all the development work and concept art that goes into making a project like this, and some of the awesome work Stephen and I will be putting together in the near future. Looking back over all the work I've done over the years, its hard to know where to start with it all.
The project came to life about 5 years ago, all based on a quick drawing I did of a huge ship packed with random characters, each with their own little room to hide out in. I'd read (don't remember much writing) Richard Scarry's books and loved the little worlds he'd created, bustling with characters and vehicles. I was also obsessed with those Osborne Puzzle Adventure books, where you played the role of various heroes, and progressed through the book by solving various puzzles and finding clues. And being a little bit in awe of Herge's mad Captain Haddock, I reckon what better way to combine all these elements than in a classic adventure game ( think Sam and Max Hit the Road, Day of the Tentacle) set on the high seas.
Adventure games are experiencing a considerable resurgence in popularity these days, with new technology bringing puzzle games back to the mainstream, and as a genre we've always loved, we hope to bring something new to the table. Hopefully we can use this blog to share all the early designs and concepts that rarely see the light of day, but are often the most interesting parts of the process.
ShipAntics!
Adventure!
Thanks , and I hope you enjoy your visit!
Bye!
Concepts
Wave Riders |
The day-to-day chores on board the Barnacle. 1: Catch Otto, he nevers wants to do any work.
2: Load the precious cargo of dried coconut husks 3: Feed them to Diesel, the ships friendly engine - dont get too close, he breathes fire. Repeat.
Monday, June 11, 2012
Feeling Plush?
Ah Bless! An old Otto plushie. Skillfully rendered by Mark Flood's mum. Great Job! And joining him, the famous Captain Fred, captured here with his favourite pokeball, courtesy of the talented Niamh Brennan.
Monday, June 4, 2012
Subs
Some concept designs of the S.P.U.D, (subaquatic-propelled-underwater-diving wotsit) that the crew of the Barnacle use to explore beneath the waves. It's powered by pedaling really fast, and is about as maneuverable as a stone. It also leaks from when Otto crashed it into a large clam.
Saturday, June 2, 2012
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