A font test for headers.
Ahoy mateys, welcome to our blog. Here we will be updating you on the developement of the game and sharing our adventure! ShipAntics stars a madcap crew of seafaring adventurers; Captain Fred, the warm-hearted skipper of the Barnacle, Amanda his precocious, wild and wide-eyed daughter and Otto, a cheeky young tall-tale touting Octopus. The game follows Amanda and Otto as they venture into the wild blue yonder, solving mysteries and puzzles with Fred and the rest of the crew of the Barnacle.
Wednesday, February 11, 2015
Saturday, December 1, 2012
Thursday, November 15, 2012
Sitting on the dock of the bay.
The thing I enjoy most about any project like this is the chance to work with some really talented artists, animators and designers and here's some of stunning results (with some very minor tweaks from me) . These images are early concepts and so don't necessarily reflect the final look of the game, but they're too good to keep hidden until Kickstarter comes around so here they are. The first is from Ciaran Duffy, and features a night time scene at the docks. The other, an interior shot of the galley is by Rob Semple (it's a work in progress) . So head over to their respective blogs, where you'll find some more amazing work, and get following.
Otto on the docks
Olaf in the galley
Saturday, November 10, 2012
Danny O' Dwyer's Adventure Games Retrospective.
An awesome retrospective of adventure games form Gamespot's Danny O' Dwyer. From Monkey Island to Grimm Fandango, the adventure game genre has had a rich and varied history. Now with the popularity of tablets, its a perfect time to bring adventure games to the market. Take a look at whats inspiring us.
Monday, October 22, 2012
Demo News
Update: Just received our first version
of the game demo, with some rather fine functionality and a fair
amount of seriously hard work on display. Pity we can't reveal it
just yet. We'll have some more news about the game soon when we
launch it on the Steam Greenlight Concepts section in the next few
days. It's great to finally have something in game form, and even at
this early stage its easy to see how its shaping up. Feelings of
relief mixed with concern about how much work is left to do.
Wednesday, October 17, 2012
Tuesday, October 16, 2012
Subscribe to:
Posts (Atom)